Dropping into Anime Vanguards for the first time feels like walking into a packed convention floor, with flashy banners shouting in every direction and limited-time banners flashing red at the top of the screen. The smartest way through that noise is a focused anime vanguards beginner guide that tells you exactly what to click, what to save, and what to ignore during your first three hours. This article walks that path with you, so your starter roster survives long enough to become a real mid-game squad.
Your First 30 Minutes in Anime Vanguards
The opening minutes set the tone for everything that follows. If you understand the loop on day one, you will not waste the Gems that newer players burn in a panic summon. Treat this window as a setup phase rather than a power phase, because every choice you make feeds into your longer anime vanguards progression guide curve.
What the Tutorial Actually Teaches You
The guided tutorial drops you into Act 1, World 1 with a loaner squad and a handful of free pulls. Pay attention to three things while the arrows are still pointing at them: placement rules, deploy cost, and the targeting priority icons above enemy names. These three readouts are the grammar of every map you will ever play.
| Tutorial Lesson | What It Really Means | Long-Term Impact |
|---|---|---|
| Placement rules | You can only deploy on highlighted tiles | Hard carry for Event and Infinite modes |
| Deploy cost | Each unit costs Yen to place | Encourages frontline/backline splitting |
| Target priority icons | Shows the unit's AI focus | Essential for boss fights and chokepoints |
Once the tutorial ends, the game throws you straight into the Summon screen. That is the first real decision of your run, and it is where most beginners either win or stall out for a week.
Should You Pull on the Starter Banner?
Yes, but on your terms. The Starter Banner guarantees at least one rare or higher in the first multi-pull, which is the cleanest way to anchor a roster before anything else. After that guaranteed hit, save the rest of your Gems for the next limited banner you actually want, because reroll value drops sharply once you have a serviceable squad.
| Banner Type | Pull Cost | Recommended? | Reason |
|---|---|---|---|
| Starter Banner | 50 Gems / multi | Yes (1-2 multis) | Guaranteed rare, soft pity at 30 |
| Standard Banner | 50 Gems / multi | No early | Pity carries over but pool is wide |
| Limited Banner | 50 Gems / multi | Save until you want the unit | Highest ceiling, hardest pity |
A useful mental model: think of Gems as your anime vanguards how to level up fast accelerator, not as a quick fix. Pulling on the Starter Banner once or twice gives you the units you need to clear Story Acts cleanly, and every Act you clear hands back more resources than a random multi ever would.
Spending Gems and Gold Without Regret
Currency management is the single skill that separates a smooth anime vanguards noob to pro climb from a stalled one. Two resources matter most in the first week: Gems for summoning and Gold/Yen for leveling. Each one has a clean "right" and "wrong" use, and the wrong use compounds fast.
Gems: Save or Spend?
The honest answer for any anime vanguards how to start player is: save the bulk of your Gems, spend only on guaranteed value. The Starter Banner is the obvious first home, but there are two other early uses worth knowing. First, the Iced Tea consumable that many players chase for afk farm setups is more efficient when you have a stable income of Gems rather than scrambling. Second, unlocking Dungeon keys early gives you a deterministic source of evolution materials, which feeds back into the team you just pulled.
| Gem Sink | Early Value | Late Value | Verdict |
|---|---|---|---|
| Starter Banner (first 1-2 pulls) | Very High | Low | Spend once |
| Limited Banners | Medium | High | Wait and plan |
| Energy / Dungeon refreshes | Medium | Medium | Use selectively |
| Inventory expansions | Low | Medium | Skip for now |
| Cosmetics | None | None | Pure preference |
The pattern is simple: pull once to anchor, then redirect your Gems into repeatable farming routes so your starter team can actually evolve. If you want a deeper rundown of the early banner landscape, the anime vanguards summoning guide breaks down pity math and which banners deserve your stash.
Gold and Leveling Priorities
Gold runs out faster than Gems because you spend it on every level-up, every evolution, and most trait upgrades. A common mistake is to spread Gold evenly across six units. Instead, funnel early Gold into a three-unit core so that one evolved frontline can actually carry the harder Acts.
| Resource | Best Early Use | Why It Works |
|---|---|---|
| Gold | Level 1 carry unit to cap | Unlocks first evolution |
| Trait stones | Slot into evolved unit only | Multiplies real stats |
| Evolution crystals | Save for first evolution | One evolves beats six half-evolved |
| Friend tokens | Claim daily | Free summon fodder |
Leveling a single carry to its cap and pushing its first evolution will outperform a roster of six under-leveled units in every Story Act past World 3. If you want a fuller farming plan, the anime vanguards farm guide shows how to set up repeatable iced tea farm routes that keep your Gold topped up without burning out.
Building a Starter Team That Scales
Your first roster is not supposed to be your forever roster. The point of the opening days is to assemble a small, evolvable core that can clear Acts while you chase better units. Treat the starter team as a training wheel you will outgrow on purpose.
The Three-Unit Core
Most successful early rosters in community reports run one tank, one mid-range DPS, and one backline AoE. That triangle covers placement, chokepoint holding, and wave clearing, which is the same shape you will want even in mid-game. The exact units rotate with banners, but the role shape stays consistent.
| Slot | Role | Why You Need It | Replace When |
|---|---|---|---|
| Slot 1 | Tank / frontline | Holds chokepoint, buys time | After 2nd evolution |
| Slot 2 | Mid-range DPS | Burst down priority targets | After pulling stronger DPS |
| Slot 3 | Backline AoE | Clears mob waves | After pulling AoE legendary |
Once you have this triangle leveled and evolved, you can clear most Story Acts through World 6 without rerolling. The anime vanguards how to level up fast trick here is not grinding harder; it is focusing your leveling, evolution, and trait stones on the same three slots every time.
When to Chase Evolutions
Evolutions are the single biggest power spike in the early game. They unlock new abilities, boost stat scaling, and in many cases change a unit's role entirely. The mistake most beginners make is delaying evolution because they are saving materials for a "better" unit later. The right move is to evolve your carry as soon as you have the materials, because an evolved rare will outperform a raw legendary in 90% of Act 4 content.
| Evolution Tier | Required Level | Materials | Power Jump |
|---|---|---|---|
| Tier 1 (first evo) | 30 | Crystals + Gold | New ability, stat x1.8 |
| Tier 2 (second evo) | 60 | Crystals + Trait stones | Role shift, stat x1.5 |
| Tier 3 (third evo) | 90 | Dungeon drops + Gems | Capstone, stat x1.4 |
If you are unsure which carries deserve the evolution slot, the anime vanguards evo tier list ranks units by how much value they return once evolved. It saves a lot of wasted crystals on units that fall off after the first evolution.
Story Acts, Events, and Daily Loop
The map screen looks busy, but it is really just three things you should care about: Story Acts for progression, Events for limited rewards, and the Daily hub for steady income. A clean routine through all three is what turns a new player into a anime vanguards noob to pro climber within two weeks.
How to Start the Story Progression Right
Story Acts are your main source of Gold, Crystals, and first-clear rewards. The right pace is to push until you hit a wall, then farm the highest Act you can clear comfortably for 15-20 minutes before attempting the next one. Burning through Acts with a weak squad just to "see what happens" is the single biggest source of lost resources in early game.
| Act Range | Goal | Best Activity |
|---|---|---|
| Acts 1-3 | Unlock banner features | Push to clear, claim rewards |
| Acts 4-6 | Build your evolved carry | Farm the highest clearable Act |
| Acts 7-9 | Pull a stronger DPS | Save Gems, farm Dungeons |
| Acts 10+ | Transition to mid-game | Start planning account trades |
That last row is where the anime vanguards progression guide mindset really kicks in. By the time you are at Act 10, your decisions should be measured in weeks, not pulls. If you are unsure what to do with duplicate or unwanted units, the anime vanguards account guide covers safe trading practices and how to convert spare units into upgrades.
Daily Loop You Can Run in 20 Minutes
A focused daily loop is the engine behind any anime vanguards how to level up fast plan. Once you have it down, you can log in, click through your routine, and walk away with most of the day's reward budget already collected.
| Task | Time | Reward | Priority |
|---|---|---|---|
| Claim Daily Login | 1 min | Gems + items | High |
| Clear Daily Missions | 5 min | Gold + Crystals | High |
| Run Dungeon x3 | 8 min | Evolution mats | High |
| Send / collect Friend tokens | 2 min | Summon fodder | Medium |
| Spend Energy on best farm map | 5 min | Gold + XP | Medium |
The Energy farm step is where the anime vanguards farm guide loop pays off. Once you unlock Iced Tea, you can keep that farm running passively, which is how busy players hit the anime vanguards how to level up fast curve without grinding for hours on end.
Mid-Game Transition: Knowing When You've Outgrown the Beginner Phase
Mid-game is less a single moment and more a slow handoff. You are out of beginner phase when three things are true at once: your starter team is fully evolved, you have pulled at least one strong limited unit, and your daily loop is fully automated. Until all three happen, you are still in the anime vanguards beginner guide zone, and that is perfectly fine.
Power Checks That Tell You You're Mid-Game
There are a few clean signals that your account has crossed the beginner line. Once you can clear Infinite mode Wave 10+ without retrying, once your daily loop is fully auto, and once you have a real evolution plan instead of an evolution wishlist, you are mid-game. None of these require a specific unit; they require consistency.
| Power Check | Beginner Threshold | Mid-Game Threshold |
|---|---|---|
| Story Act clear | Act 6 | Act 12+ |
| Highest evolved unit | Tier 1 | Tier 3 |
| Daily loop time | 20 min manual | 10 min mostly auto |
| Strongest banner unit | Rare / Epic | Limited legendary evolved |
| Dungeon clears | Floor 5 | Floor 15+ |
If you are still working through the beginner thresholds, the anime vanguards early game guide is the natural next read. It picks up exactly where this article leaves off and walks you through the Act 7 to Act 12 stretch, where most players stall.
What to Stop Doing Once You're Mid-Game
A few habits that helped in beginner phase actively hurt in mid-game. Stop spreading Gold across the whole roster, stop chasing every banner, and stop skipping Dungeon clears. Mid-game rewards focus, not breadth, and the players who climb fastest are the ones who narrow their attention rather than widen it.
| Beginner Habit | Why It Worked | Why It Hurts Mid-Game |
|---|---|---|
| Pull every banner | Pity built fast | Dilutes resource pool |
| Level everyone evenly | Smoother Story clear | Caps your carry's growth |
| Skip Dungeons for Acts | Faster progression | Starves evolution chain |
| Avoid trading | Safer | Misses cheap upgrades |
The cleaner your mid-game plan, the faster the rest of the anime vanguards progression guide curve flattens out into something you can actually enjoy instead of chase.
Frequently Asked Questions
What is the very first thing I should do as a new player in Anime Vanguards?
The very first thing to do is complete the tutorial, then commit to one or two multi-pulls on the Starter Banner to lock in a guaranteed rare. Once that anchor is in place, redirect your energy into clearing Story Acts 1 through 3 for first-clear rewards, which gives you a stable base of Gold and Crystals before you start chasing banners.
How should I spend my Gems as a beginner?
The best beginner use of Gems is to spend once on the Starter Banner for the guaranteed rare, then save the rest for a limited banner you actually want. Avoid refreshing Energy, expanding inventory, or pulling on the Standard Banner early because those routes give less value per Gem than a planned multi-pull on a banner you care about.
What is the fastest way to level up in Anime Vanguards?
The fastest path to leveling is to funnel all your XP, Gold, and Trait stones into a single carry unit until its first evolution, then keep that carry leveled while you build a small three-unit core. Pair that with a 20-minute daily loop that includes Dungeons, Daily Missions, and an Iced Tea farm, and your account will outpace the average beginner within a week.
When should I start trading units in Anime Vanguards?
You should start thinking about trading once you have cleared Story Act 6 and have at least one fully evolved carry. At that point, duplicates and unwanted units become a real currency, and trading them into upgrades for your core is a clean power spike. Avoid trading before Act 6 because your starter roster is still too fragile to give up pieces.
How do I know if I have outgrown the beginner phase of Anime Vanguards?
You have outgrown the beginner phase once your starter team is fully evolved, you have pulled at least one strong limited unit, and your daily loop runs mostly on auto. Until all three of those are true, you are still in the beginner zone, and the right move is to keep following a tight progression plan rather than chasing mid-game guides.