Traits

Traits

All 11 Anime Vanguards traits explained with roll bands and DPS impact, plus how to reroll with the NPC Mandra and when a trait roll is worth your crystals.

11
Traits
Monarch
Chase Trait

Introduction

Traits are permanent rolls that boost a unit's stats in Anime Vanguards, and they are one of the biggest single upgrades you can give a carry. There are 11 traits in total, spanning a common 26% band such as Range, Swift and Vigor, utility picks like Scholar, Marksman and Fortune, mid rolls such as Blitz and Solar, high-tier rolls like Deadeye and Ethereal, and the 0.1% chase trait Monarch with its 300% damage and single-placement limit. This page explains what each trait does, roughly how the roll bands behave, where to find the reroll NPC Mandra, and when a trait roll is worth the crystals so you do not waste rerolls on the wrong unit.

All 11 Traits Quick Reference

TraitEffectBand
RangeExtends attack range for safer placementsCommon 26%
SwiftLowers seconds per attack so the unit attacks fasterCommon 26%
VigorFlat damage increase on every hitCommon 26%
ScholarExtra experience gain while levelingUtility
MarksmanBonus range for long-lane coverageUtility
FortuneMore Gold and cheaper upgradesUtility
BlitzCuts SPA by about 20%Mid
SolarDamage, SPA and range for roughly +15.8% DPSMid
Deadeye45% crit chance with higher crit damageHigh
EtherealRoughly +50% total DPS on a good rollHigh
Monarch300% damage but only one placement allowed0.1% chase

Key Traits

B

Range

Common 26% band trait that extends a unit's attack reach.

EffectIncreases attack range so the unit covers more of the lane from a safer placement near the path.
Best OnShort-range carries you want to reposition further back without losing target coverage.
BandPart of the common 26% roll band, so it appears often during a normal reroll session.
B

Swift

Common band trait that lowers seconds-per-attack for faster hits.

EffectReduces SPA so the unit attacks more frequently, which helps units whose damage comes from attack count.
Best OnFast attackers and multi-hit units that benefit more from cadence than from a single big hit.
BandCommon 26% band, a frequent result you can accept temporarily while saving rerolls for a rare roll.
B

Vigor

Common band trait that adds flat damage to every hit.

EffectRaises base damage on each attack, a straightforward upgrade that suits almost any damage unit.
Best OnAny carry, though the flat value matters less on units that scale mainly from attack speed.
BandCommon 26% band, so treat it as a solid stopgap rather than a final trait on your main carry.
C

Scholar

Utility trait that speeds up the leveling process.

EffectGrants extra experience while leveling, letting a unit reach its level cap noticeably faster.
Best OnUnits you are actively leveling, especially a new carry you want at cap before an evolution.
BandUtility band; it loses most of its value once the unit is capped, so reroll it at endgame.
C

Marksman

Utility trait that adds range for long-lane coverage.

EffectProvides bonus range so a unit reaches deeper down the lane and catches enemies earlier.
Best OnLong maps where enemies leak past short-range placements before a carry can hit them.
BandUtility band, useful while learning a map but outclassed by damage traits at endgame.
C

Fortune

Utility trait that boosts Gold income and cuts upgrade costs.

EffectIncreases Gold earned and reduces the cost of upgrades, improving your overall economy.
Best OnFarm and economy units rather than your main damage carry, where raw stats matter more.
BandUtility band, valuable early for building a Gold reserve but rarely kept on an endgame carry.
A

Blitz

epic

Mid-tier roll that cuts seconds-per-attack by about 20%.

EffectSpeeds up attack cadence by roughly a fifth, a meaningful DPS gain for fast-attacking units.
Best OnUnits like Star Platinum whose kit already leans on attack frequency for its damage.
BandMid tier, a common stopping point before you decide whether to chase a high-tier roll.
A

Solar

epic

Mid-tier all-rounder roll that lifts DPS across several stats.

EffectAdds damage, attack speed and range together for roughly a 15.8% total DPS increase.
Best OnCarries that want a safe, balanced upgrade without gambling on a rare high-tier result.
BandMid tier, popular as an affordable middle ground during a longer reroll session.
S

Deadeye

legendary

High-tier crit roll that turns a carry into a burst machine.

EffectGrants about 45% crit chance plus increased crit damage, concentrating power into critical hits.
Best OnHigh-base-damage or fast-attacking carries that crit often enough to benefit from the multiplier.
BandHigh tier, so it appears far less often than common rolls and is worth a real reroll budget.
S

Ethereal

legendary

High-tier roll worth roughly 50% more total DPS.

EffectDelivers around a 50% total damage increase on a good roll, one of the strongest single upgrades available.
Best OnYour main damage carry once it is leveled and evolved, where the multiplier applies to the biggest stat block.
BandHigh tier, the alternative to Deadeye depending on whether a unit relies on crits or raw output.
S

Monarch

legendary

The 0.1% chase trait with the highest damage and a single-placement catch.

EffectGrants 300% damage, the largest single boost in the game, far ahead of any other trait roll.
CatchAllows only one placement of that unit on the track, so it suits a chokepoint anchor rather than a swarm.
Band0.1% chase roll; treat it as a lucky bonus rather than a target you spend unlimited rerolls to reach.

Core Mechanics

The trait system is a permanent roll attached to a single unit, so it rewards planning more than impulse. You reroll traits by spending crystals with the NPC Mandra, who stands outside the Evolve room, and each reroll gives a fresh random trait from the pool. The roll bands matter because the common 26% band dominates low-investment rerolls while the high-tier rolls like Deadeye and Ethereal appear far less often and Monarch is a genuine 0.1% chase. Because a trait stays on the unit forever until you reroll again, the correct order is to level and evolve your carry first, set a reroll budget, and then chase the high-tier roll you actually want instead of accepting the first decent result.

Advantages

Traits are one of the most cost-effective upgrades in Anime Vanguards because they multiply everything else on a unit. A single Ethereal roll can add roughly half again to a carry's total DPS, and Deadeye turns crit builds into burst machines, so a good trait often matters more than an extra level or a marginal rarity upgrade. Because traits are permanent until rerolled, a well-traited unit keeps its value through patches and keeps paying off in every mode. Understanding the bands also saves crystals: you learn which results are worth keeping on a mid unit and which rolls justify spending your saved rerolls on your main carry, so free currency from codes and anniversaries stretches much further.

Challenges

Trait rolling is the classic Anime Vanguards crystal sink, and the odds are unforgiving. High-tier rolls like Deadeye, Ethereal and above all Monarch appear only rarely, so chasing a perfect roll can consume an enormous number of rerolls for a small statistical gain. Utility traits such as Scholar and Fortune are genuinely useful while leveling but lose value once a unit is maxed, which is why a trait that looks good early may be worth rerolling later. Some odds are community-reported rather than officially published, so exact probabilities can shift between patches. Set a reroll budget before you start, stop when you hit a strong result, and avoid rerolling a unit you are about to replace.

Frequently Asked Questions

How do I reroll traits in Anime Vanguards?+
Find the NPC Mandra outside the Evolve room, interact to open the trait reroll menu, and spend crystals to roll a fresh trait on the selected unit. Each roll replaces the current trait with a random one, so there is no way to keep the old result. Roll on a unit you have already leveled and evolved, and set a crystal budget so you do not drain your savings chasing a rare roll.
Which traits are best in Anime Vanguards?+
For damage units the high-tier rolls Deadeye and Ethereal are the goal, with Solar and Blitz as strong mid rolls and Range, Swift and Vigor forming the common band you will usually see. Monarch is the best raw damage trait at 300%, but it limits you to a single placement of that unit, so it suits specific teams. Utility traits like Scholar and Fortune are worth keeping only while leveling.
Is it worth chasing the Monarch trait?+
Only on a unit you plan to place once and build your whole lane around. Monarch gives 300% damage but allows just one placement, so it can be amazing on a high-value carry positioned at a chokepoint and a trap on a unit you normally field in multiples. Monarch is a 0.1% roll, so treat it as a bonus if it appears rather than a goal you spend unlimited rerolls on.

Quick Tips

💡

Roll traits only after a unit is leveled and evolved, not before. A trait multiplies the stats underneath it, so the same Ethereal roll is worth far more on an evolved unit than on a base one. Rerolling early often means rolling again later, which doubles your crystal cost and wastes the rerolls you earned from codes and anniversary events.

💡

Set a crystal budget before you start rerolling and stop at a strong result. The high-tier and Monarch rolls are rare enough that unlimited chasing can drain every crystal you own for a marginal gain on one unit. Decide in advance which result you will accept, and once you hit it, bank the rest of your crystals for your next carry instead of pushing for perfection.

💡

Do not keep Scholar or Fortune on a maxed unit. Utility traits like Scholar and Fortune speed up leveling and Gold income, which is great value early, but they add almost nothing once a unit is capped and evolved. When your carry reaches endgame, reroll toward a damage trait so a slot you already invested in keeps paying off in every mode.

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