Dungeons are the single best place to convert spare stamina into progression, and most players leave at least a third of the value on the table each reset. This Anime Vanguards dungeon guide breaks down the four rotating modes that actually pay out right now — the Anniversary Dungeon, the Extermination Event, the Returned Dungeon, and the Lunar Bridge — so you stop grinding the wrong maps and start clearing the ones your roster can actually clear. Inside, you will find dungeon-by-dungeon routing, the full shop priority list, the boss patterns that grief most squads, and the team comps that finish each fight without burning three revives.
Anime Vanguards Dungeon Modes Overview
Each dungeon mode in Anime Vanguards runs on a different timer, drops a different reward currency, and expects a different team template. Picking the right one before you commit your stamina is the difference between a meaningful upgrade and another wasted hour. The table below maps every active dungeon, its reset window, the currency it pays, and the difficulty flag you should expect when queueing solo.
| Dungeon Mode | Reset Window | Currency Dropped | Solo Friendly? | Main Attraction |
|---|---|---|---|---|
| Anniversary Dungeon | 48 hours | Anniversary Medals | Yes (Easy–Hard) | Anniversary exclusives |
| Extermination Event | Weekly (Mon reset) | Extermination Tokens | Medium (multi-wave) | High-volume fodder & XP |
| Returned Dungeon | 72 hours | Returned Shards | No (recommend 2+) | Rebalanced boss loot |
| Lunar Bridge | Daily (server reset) | Lunar Crests & Gems | Yes (carry-friendly) | Gems + Lunar Bridge mats |
The four modes are not interchangeable. Anniversary exclusives only come from the Anniversary Dungeon, while the Extermination Event is the most efficient source of fodder units and wave XP. Returned Dungeon drops are rebalanced every patch, so a Returned Shard spent today may be worth twice as much next week, and the Lunar Bridge is the only dungeon that pays out premium gems at a reliable rate. If you only have one stamina bar left before bed, spend it on the mode whose currency you are closest to affording a milestone in.
Community testing from late 2025 patches suggests that the Anniversary Dungeon has the highest per-stamina value when you can clear at least stage 6, while the Extermination Event overtakes it on weeks where you can clear the full 15 waves without leaking. The Lunar Bridge is steady — it almost never moves up or down in value — so treat it as your daily baseline and stack the harder modes on top.
Why Dungeons Outvalue Story Farming
Story nodes cap out quickly: once a stage stops dropping new units, every repeat is a gem-fodder loop with diminishing returns. Dungeons, by contrast, drop currency you can convert into shards, exclusives, and permanent buffs through their internal shops. That conversion rate is the real metric, and it is one that most beginner guides ignore.
Stamina Routing Basics
If your stamina is below 60, run Lunar Bridge twice and save the rest. Between 60 and 120 stamina, slot in one Extermination Event clear and a daily Lunar Bridge. Above 120, you can afford a full Anniversary Dungeon Hard attempt plus an Extermination sweep, which is where the real gains start to compound. The newer patch notes in the Anime Vanguards update log often shift these breakpoints by 10–20 stamina, so always cross-check before planning a serious session.
Anniversary Dungeon Routes and Stage Progression
The Anniversary Dungeon is the headline limited mode tied to the 2nd Anniversary celebration, and it is the only place to farm Anniversary Medals at scale. It runs three difficulty tiers — Easy, Normal, and Hard — each gated by a recommended power threshold and each paying out medals in a roughly 3× scaling curve. The route below assumes you want to clear Hard every 48 hours without burning revives.
| Stage | Recommended Power | Medal Yield (clear) | Boss Wave | Key Hazard |
|---|---|---|---|---|
| Stages 1–3 | 8k–15k | 80–140 | — | Light fodder waves |
| Stages 4–6 | 18k–30k | 180–320 | Wave 6 (Mini-boss) | Stun-locks, AoE burst |
| Stages 7–9 | 35k–55k | 380–560 | Wave 9 (Final boss) | Enrage at 60s |
Most squads that can clear stage 6 can clear stage 9 with a small roster tweak, so do not write off Hard mode just because your best team sits at 32k power. The trick is to bring a dedicated tank on the front line and at least one back-line AoE clearer for the final boss's add phases. If you are still building your roster, the Anime Vanguards summoning guide walks through how to pull the anniversary banner exclusives without burning your gem bank.
Recommended Anniversary Team Comp
For Hard runs, the consistent community build is one front-line tank (Vanguard-class), two mid-line AoE DPS units, and one back-line support that buffs attack speed. The exact unit names rotate with each anniversary, but the archetype does not change. Bring a fifth slot as a flex — usually a fourth DPS — if your support cannot solo-heal the team through stage 9.
Anniversary Boss Patterns
The final boss on stage 9 has three tells: a 1.2-second windup before a frontal cone slam, a summon phase at 50% HP that drops four fodder adds, and an enrage at 60 seconds that doubles its attack speed. The cone slam is dodgeable by repositioning your tank to the boss's flank, the adds die to any competent AoE, and the enrage is the real wipe window. If your DPS is undergeared, aim to burst the boss before the enrage timer instead of trying to out-sustain it.
Extermination Event Wave Routing
The Extermination Event is a 15-wave survival mode that pays out Extermination Tokens based on total waves cleared, with bonus multipliers for flawless waves and under-time clears. It is the most stamina-efficient source of fodder units in the game and the only dungeon where you can farm both XP and shards simultaneously. The community tier for the Extermination Event is Medium — not because the early waves are hard, but because the wave 12 mini-boss and the wave 15 boss both have one-shot mechanics that punish sloppy positioning.
| Wave Block | Token Yield (no multiplier) | Time Bonus Threshold | Common Cause of Wipe |
|---|---|---|---|
| Waves 1–5 | 40–90 | <90s/wave | None (warmup) |
| Waves 6–10 | 120–220 | <75s/wave | Add overflow |
| Waves 11–15 | 260–500 | <60s/wave | Boss one-shots |
The token yield roughly doubles between wave 5 and wave 10, then again between wave 10 and wave 15, which is why speed-clear players push for the full 15 even when their roster only barely scrapes through. The time bonus is also where the real value sits — a flawless, under-time wave 15 can pay out as much as a clean wave 10 plus wave 11 combined.
Extermination Team Comp
Bring one tank, one healer, and three DPS. The healer is non-negotiable on waves 11–15 because the boss's AoE will delete any squishy that gets clipped twice. If you do not have a dedicated healer, slot a self-sustaining DPS in the back line and treat it as a four-DPS race instead of a sustain race. The community-reported clear time for a geared squad is around 14 minutes for all 15 waves, which is fast enough to grab the full time bonus on most difficulties.
Common Extermination Mistakes
The most common wipe is leaving a slow DPS on the front line, where it gets cleaved by the wave 12 mini-boss before it can cast its burst. The second most common is forgetting to reposition when the wave 15 boss teleports to the back line — the AoE marker only appears for about 0.8 seconds, and reaction time matters more than raw damage output. If you are wiping on wave 12, swap your slowest DPS to the back line and reattempt; the add pressure is the real killer, not the boss itself.
Returned Dungeon and Lunar Bridge Strategy
The Returned Dungeon and the Lunar Bridge are the two modes that look similar on paper but pay out very differently. The Returned Dungeon is a rebalanced boss-rush where every patch shifts the enemy lineup and the loot table, while the Lunar Bridge is a daily, carry-friendly mode that drops gems and crafting materials at a fixed rate. Together, they form the backbone of any daily stamina routine, and the difference between a casual player and a min-maxer is mostly how efficiently they route between them.
| Mode | Best Stamina Spend | Carry-Friendly? | Patch Volatility | Daily vs. Weekly |
|---|---|---|---|---|
| Returned Dungeon | 40–60 stamina/run | No (needs 2+ carries) | High (rotates weekly) | 72-hour reset |
| Lunar Bridge | 20–30 stamina/run | Yes (1 carry is enough) | Low (stable) | Daily reset |
The Returned Dungeon is where you farm Returned Shards, which can be exchanged for rebalanced boss units and limited banners. The Lunar Bridge is where you farm Lunar Crests, which convert into gems, gold, and the Lunar Bridge exclusive crafting materials used in the Celestial Forge line. If you are a newer player, prioritize the Lunar Bridge every day and only dip into the Returned Dungeon on weekends when you have the stamina to spare for a 2–3 run sweep.
Returned Dungeon Boss Tips
The Returned Dungeon boss roster rotates every patch, so the boss you fought last week is not the boss you will fight this week. The community rule of thumb is to read the patch notes, identify the elemental weakness of the active boss, and bring two units of the counter element on your front line. The boss's enrage timer is also tighter than the Anniversary Dungeon — usually 45 seconds instead of 60 — which means burst DPS matters more than sustained DPS. If you want a quick refresher on which elements counter which, the Anime Vanguards current event page usually has a side-by-side weakness chart during major patches.
Lunar Bridge Daily Loop
The Lunar Bridge daily loop is simple: queue in, clear the three waves, claim the Lunar Crests, and cash them in at the Lunar Bridge shop. The shop rotates daily, but the gem and gold deals are always present, so if you skip a day you do not actually lose much value beyond the daily Crest cap. The only time the Lunar Bridge gets harder is during the bridge's own anniversary crossover, which adds a fourth wave with bonus loot. Treat that week as a hard sprint and clear the bridge twice per day if you can.
Dungeon Shop Priority and Reward Spending
Every dungeon has a dedicated shop, and the order in which you spend your currency is the single biggest lever you have for accelerating your account. The community-tested priority list below is stable across most patches, though specific unit banners will obviously shift as new exclusives rotate in. Always spend the limited currencies on limited items first, then fall back to permanent staples.
| Currency | Priority 1 (buy out) | Priority 2 (restock) | Priority 3 (if capped) | Avoid |
|---|---|---|---|---|
| Anniversary Medals | Anniversary Exclusives | Anniversary Shards | Anniversary Tickets | Gold bundles |
| Extermination Tokens | Extermination Fodder 10x | Wave XP Boosters | Gold bundles | Refresh tickets |
| Returned Shards | Returned Boss Banner | Rebalanced Boss Shards | Elemental Tomes | Cosmetic items |
| Lunar Crests | Gem bundles (1:1) | Lunar Bridge crafting mats | Gold bundles | Refresh tickets |
The golden rule: never buy gold bundles with dungeon currency unless you are hard-capped on every other item. Gold is farmable from story nodes, and the bundle markup versus dungeon currency is almost always worse than the unit or shard deals sitting on the same page. The other rule is to never let dungeon currency sit at the cap — every currency has a maximum bank, and once you hit it, every subsequent clear is wasted value.
Anniversary Medals and the 2nd Anniversary Shop
The Anniversary shop is the most volatile because the 2nd Anniversary exclusives rotate in and out faster than any other banner. Community tracking suggests there is a roughly 14-day window where each anniversary-exclusive is featured, after which it moves into the legacy pool at a worse exchange rate. If you see an anniversary-exclusive you actually want, prioritize it over the Anniversary Shards and the gold bundles, even if the shard-to-medal rate looks better on paper. Shards are farmable later, anniversary banners are not.
Extermination Token Refresh vs. Save
The Extermination Token shop is the only one where refresh tickets can be worth buying — but only if you are about to cap on tokens that week. A refresh ticket lets you re-run the wave 15 boss, which can pay out as much as two full clears at a much cheaper stamina cost. If you are not about to cap, skip the refresh ticket and let the tokens accumulate for the next banner. For a broader look at how dungeon currency fits into the larger reward economy, the Anime Vanguards redeem codes page lists the active code drops you can stack on top of your dungeon income.
Boss Patterns, Team Comps, and Revival Budgeting
Boss fights inside dungeons follow a small set of recurring patterns, and learning them once will save you dozens of revives over a patch. The five patterns below cover roughly 90% of the boss roster across all four dungeon modes. Master these, and you will clear most Hard content with a single revive budget per session.
| Pattern | Tell | Counter | Worst Offender |
|---|---|---|---|
| Frontal Cone Slam | 1.2s windup, raised arm | Sidestep tank to flank | Anniversary stage 9 boss |
| Summon Phase at 50% HP | Boss stops moving, glows | Burst adds with AoE | Returned Dungeon boss |
| Enrage at 60s | Red aura, faster swings | Burst before timer | Extermination wave 15 |
| Back-line Teleport | AoE marker, 0.8s window | Move squishies to cover | Anniversary stage 6 mini-boss |
| Elemental Burst | Color flash before cast | Bring counter element | Returned Dungeon (rotates) |
Revive budgeting is where most players over- or under-spend. A typical squad can expect to use 0–1 revives on the Lunar Bridge, 1–2 on the Anniversary Dungeon (mostly on stage 9), and 2–4 on the Extermination Event if they are pushing the full 15 waves. The Returned Dungeon is the swing mode — if you read the patch notes and bring the right counter element, you can clear it with zero revives; if you ignore the rotation, expect to burn 3–5 per attempt. The code drops in Anime Vanguards extermination codes sometimes include free revive tokens, so check those before committing stamina to a hard run.
Team Comp Archetypes by Dungeon
The Anniversary Dungeon wants a tank-led, AoE-heavy squad. The Extermination Event wants a healer-backed, sustained-DPS squad. The Returned Dungeon wants an element-counter squad with burst damage. The Lunar Bridge is the only one that genuinely does not care what you bring, which is why it is the best mode to test new units before committing them to a harder dungeon. If you are leveling a new carry, run them through the Lunar Bridge first, then graduate them to the Anniversary Dungeon once they can survive a full 9-stage run.
When to Cut Your Losses
If you have burned two revives on a single boss attempt and are still wiping, the correct call is to retreat and re-attempt with a counter comp. A third revive on the same attempt almost never pays off — the marginal stamina value of a third clear is lower than the marginal stamina value of two clean attempts on a different mode. Save the third revive for the next reset.
Frequently Asked Questions
What is the best dungeon to farm for new players in Anime Vanguards?
The Lunar Bridge is the best dungeon for new players because it is the only mode that is fully solo-friendly, drops gems at a stable rate, and never wipes a sub-geared squad. Run it daily until you have a stable tank and healer, then graduate to the Extermination Event for XP and fodder.
How do I get more Anniversary Medals fast?
Clear the Anniversary Dungeon on Hard at least once per 48-hour reset, and always spend your medals on the anniversary-exclusive banner before the 14-day featured window closes. The 2nd Anniversary banner cycle is short, so hoarding medals for a "better" unit usually costs you the unit you actually wanted.
Is the Extermination Event worth running if I cannot clear wave 15?
Yes, but only if you can clear at least wave 10 consistently. Waves 1–5 pay out almost nothing, waves 6–10 are the value sweet spot, and wave 15 is a bonus. If you are stuck at wave 8, swap your slowest DPS to the back line and reattempt — most wave 8 wipes are positioning issues, not power issues.
What should I buy first in the dungeon shop?
Always spend dungeon currency on limited banners and shards before buying gold or refresh tickets. Gold is farmable from story nodes, but anniversary and returned exclusives are not. The one exception is the Extermination Token shop, where refresh tickets are worth buying if you are about to cap on tokens that week.
How often does the Returned Dungeon boss change?
The Returned Dungeon boss rotates roughly every patch, and the elemental weakness shifts with each new boss. Community tracking suggests the rotation window is around 7–10 days, so always read the patch notes in the Anime Vanguards update log before committing stamina to a Returned run.