TraitsintermediateUpdated: 10/12/2026

Anime Vanguards Trait List: All 11 Traits & Roll Rates

Browse the full Anime Vanguards trait list with Monarch, Ethereal, Blitz, Fortune, and every other trait's effect and roll chance to plan your next reroll.

Every unit in Anime Vanguards locks in a single random trait the moment it hits the field, and with 11 possible rolls ranging from a 26% Range up to a 0.1% Monarch, that one line decides whether a placement carries or stalls. This guide catalogues the full anime vanguards trait list with each effect and roll chance, then lays out a practical reroll plan that respects both your crystal budget and your early-game unit pool.

The Anime Vanguards Trait System at a Glance

Every deployable unit in Anime Vanguards inherits a single random trait at the moment you place it on the field, and that roll decides how the unit performs for the rest of the run. The full anime vanguards trait list contains 11 entries ranging from the common Range, Swift, and Vigor package (each sitting at a 26% pull rate) all the way down to the 0.1% Monarch crown jewel that multiplies damage by 300% for the lifetime of a single placement. Because the trait is locked the instant the unit hits the field, every player has to weigh whether to keep a fresh roll, sacrifice a deployed unit, or burn reroll crystals at NPC Mandra to chase something rarer.

TraitRoll ChanceMechanical EffectPlacement Scope
Range26%Standard ranged scaling applied to base damage profileLifetime of the deployment
Swift26%Increased attack cadence; baseline stat block enhancementLifetime of the deployment
Vigor26%Boosted health and durability for survivability rolesLifetime of the deployment
Scholar10%XP-income passive; no direct damage multiplierLifetime of the deployment
Marksman6.5%Extended range and projectile accuracy bonusLifetime of the deployment
Fortune2.5%Increased Yen / Gems / Gold payout per killLifetime of the deployment
Blitz1.85%−20% SPA, +25% DPSLifetime of the deployment
Solar0.5%+15.8% DPS passive burnLifetime of the deployment
Deadeye0.375%45% crit chance, 50% crit damageLifetime of the deployment
Ethereal0.175%+50% DPS scalingLifetime of the deployment
Monarch0.1%+300% damage multiplierSingle placement only

The reason the trait layer matters so much is that the underlying stat block of a unit is only half the story. A mid-tier unit loaded with the right passive can outperform a Mythic placement stuck on Scholar, which is why serious players treat the anime vanguards trait reroll economy as the true progression lever rather than the gacha pull itself. Knowing each effect, its roll rate, and how it scales with placement order is the difference between a comfortable Infinity run and a stalled wave 15 wipe.

This guide catalogs every entry in the anime vanguards trait list, breaks down the effect and roll chance for each, and lays out a practical reroll plan that respects both your crystal budget and your early-game unit pool. The numbers below are drawn from community-aggregated testing reported by players and cross-referenced with Beebom's Anime Vanguards traits list, which is currently the most complete public accounting of the system.

Complete Anime Vanguards Trait List and Roll Chances

The table below mirrors the in-game roll distribution that players have logged across thousands of placements since launch. Percentages are approximate and reflect server version behavior as of late 2025; the developer has historically shifted weights by a fraction of a percent during balance passes, so treat them as a planning baseline rather than a guarantee.

TraitEffectRoll ChanceTier
RangeExtended placement reach26.00%Common
SwiftIncreased attack speed26.00%Common
VigorHigher max HP26.00%Common
ScholarBoost to XP earned per hit10.00%Uncommon
MarksmanHigher crit rate and crit damage6.50%Rare
FortuneIncreased gold and gem drops2.50%Rare
Blitz20% SPA reduction and 25% DPS boost1.85%Epic
Solar15.8% additional DPS increase0.50%Epic
Deadeye45% crit chance and 50% crit damage0.375%Legendary
Ethereal50% DPS boost on top of base damage0.175%Legendary
Monarch300% damage multiplier, single placement only0.10%Mythic

The common trio (Range, Swift, and Vigor) eats up 78% of the entire roll pool, which is why rerolling them away feels punishing on a tight crystal budget. The Epic and Legendary entries combined sit below 3%, and the Mythic Monarch is the rarest outcome in the entire game at one in a thousand.

A practical shortcut for newer players is to memorize the breakpoints: anything at or above 6% (Scholar, Marksman) is a "keep" on a unit you plan to use past wave 8, anything from 1% to 2.5% (Fortune, Blitz) is a roll you reroll around, and anything below 1% (Solar, Deadeye, Ethereal, Monarch) is a long-term chase that you plan your entire crystal economy around. More granular stat-by-stat breakdowns for the rarer outcomes are documented in our anime vanguards trait chances reference, which complements the table above with per-wave drop data.

How Each Trait Actually Plays in Combat

A raw percentage table is useful for planning, but the anime vanguards best traits conversation only makes sense once you know what each passive does in practice. Below is a behavior-first breakdown of every entry, ordered from most common to rarest.

Range, Swift, and Vigor

These three traits share an identical 26% pull rate, and together they account for more than three out of every four placements. Range extends the radius inside which you can drop a unit, which matters most on the cramped earlier maps where a single tile can decide whether a boss path goes through your damage line. Swift reduces attack cooldown and stacks multiplicatively with any inherent unit speed stat, so a Swift-rolled fast unit feels almost unfair in the early Infinity waves. Vigor adds raw HP and is the only common trait that meaningfully changes your tank line, because most early tanks die in two or three hits without it.

A common rookie mistake is to reroll Range on a backline carry that already has enough placement reach, since the trait only changes your drop radius rather than the unit's attack range. The general rule is to keep Range on melee and short-ranged deployables and reroll it on snipers or AoE units that already have wide natural reach.

Scholar

Scholar boosts the XP that a unit earns per hit, which sounds modest but compounds aggressively during long Infinity runs where every wave adds thousands of small XP ticks. Community testing suggests Scholar is the single best common-to-uncommon jump for units you intend to evolve in the same session, because the XP curve rewards the early levels far more than the late ones. A Scholar-rolled Mythic can clear its first two evolution thresholds several minutes faster than the same unit without the trait, freeing you to spend gold on the actual upgrades rather than on XP books.

Marksman

Marksman raises both crit rate and crit damage, and the two components stack with a unit's own crit stats. For DPS carries with a built-in crit passive, Marksman is a damage-defining trait because it pushes the effective crit chance past 60% and gives every landed crit roughly 50% more damage. For tanks or supports with no crit scaling, Marksman is a wasted slot and is one of the anime vanguards best traits to reroll away the moment you confirm the unit will not be your primary damage dealer.

Fortune

Fortune boosts gold and gem drops, and its real value shows up in the mid-to-late game when you need to bankroll trait rerolls and trait reroll crystals. Players who plan a long Infinity run should treat every Fortune-rolled unit as a side hustle, because the cumulative gem gain over 30 waves is enough to fund two or three extra rerolls at NPC Mandra. If you want a deeper strategy layer for the reroll economy, the anime vanguards familiar list reference covers which familiars pair with Fortune to multiply its effect further.

Blitz

Blitz combines a 20% SPA (seconds per attack) reduction with a 25% DPS boost, which makes it the single biggest damage jump available under 2% roll rate. A Blitz-rolled carry will out-DPS a Marksman-rolled carry of the same base stats in nearly every realistic scenario, because the SPA reduction alone converts to roughly 25% more attacks per wave. The anime vanguards best traits ranking routinely places Blitz at the top of the Epic tier for this reason: it is a flat multiplicative buff rather than a conditional one.

Solar

Solar adds a flat 15.8% DPS increase on top of whatever the unit already has, and it is the cleanest possible "more damage" roll in the system. There is no conditional trigger, no crit dependency, and no placement requirement, so Solar is the safest chase roll if you are building around a single carry that you cannot afford to have underperform. The trade-off is the 0.5% rate, which means you can easily spend 20 crystals chasing a single Solar and still walk away with Scholar on the reroll.

Deadeye

Deadeye locks crit chance at 45% and crit damage at 50%, which sounds like a strict upgrade over Marksman until you realize it removes the ability to stack with built-in crit passives. Some units have crit passives that scale above 45% naturally, and on those units Deadeye is actually a small nerf. On units with zero built-in crit scaling, Deadeye is one of the best damage traits in the entire game because it provides a guaranteed floor rather than a probabilistic boost.

Ethereal

The Ethereal trait grants a flat 50% DPS increase with no other modifier, which is functionally equivalent to a Solar that is roughly three times rarer. In any honest anime vanguards ethereal trait analysis, Ethereal is the second-best pure damage roll in the game and the single best outcome for most damage carries that lack crit synergy. Players chasing Ethereal typically reserve their crystals for the late-game carries, because spending 30 crystals on a mid-tier unit only to roll Ethereal still leaves you with a unit that cannot solo the later waves.

Monarch

The anime vanguards monarch trait is the rarest roll in the game and the only one that fundamentally changes how you play a single placement. Monarch multiplies damage by 300% but applies only to the first placement of the unit in a run, which means you get exactly one shot to use it before the trait becomes inert. The strategy is to drop your Monarch-stacked unit as early as possible, soak as many waves as you can with it, then retire it into storage while you build a normal lineup around its peak performance. Because of the single-placement rule, Monarch is functionally a "prestige mode" roll that you either build your whole early game around or that you ignore entirely. For a deep dive into the Mythic and secret-tier rolls, the anime vanguards mythic trait reference covers the hidden outcomes that sit outside the standard 11-trait pool.

How to Reroll Traits and Manage the Crystal Economy

The anime vanguards how to reroll traits workflow is short once you know where to go. Every reroll starts with the NPC Mandra, who stands just outside the Evolve room in the main hub. Approach Mandra, spend one Trait Reroll Crystal, and the unit you are currently inspecting has its trait re-rolled from the standard 11-trait pool. You can reroll as many times as you have crystals, but each attempt costs the same crystal regardless of outcome, which is why the trait reroll economy is the single most important budgeting decision in the game.

Crystal Sources and Daily Income

You earn Trait Reroll Crystals from daily login rewards, weekly mission completions, and a small chance on every gacha pull at the banner. Community data suggests a typical active player banks between 8 and 12 crystals per week without grinding, and a dedicated Infinity runner can push that to 18 or 20 by stacking every available source. A useful budgeting rule of thumb is to never spend below your weekly floor unless you are one reroll away from a confirmed top-tier roll on a unit you will actually deploy.

When to Reroll and When to Lock

The right time to reroll is when the existing trait actively sabotages the unit's role, such as Marksman on a tank or Scholar on a deployed gold farmer. The right time to lock is when the existing trait is at or above the rarity threshold you need for the wave range you are playing. As a practical heuristic, anything at Marksman rarity (6.5%) or higher is a keep on your primary carry, anything from Scholar down to Vigor is a reroll on your primary carry, and anything in between is a judgment call based on the specific unit. The anime vanguards trait tier list ecosystem has multiple community-maintained rankings, and cross-referencing two or three of them is the fastest way to confirm a borderline roll.

Step-by-Step Reroll Procedure

  1. Place the unit you want to optimize on a bench slot so its current trait is visible in the unit card.

  2. Walk to NPC Mandra in the hub, just outside the Evolve room entrance.

  3. Open the reroll menu and confirm the target unit; the cost is displayed as 1 Trait Reroll Crystal per attempt.

  4. Accept the new trait if it is at or above your rarity threshold, or pay another crystal to reroll again.

  5. If the new trait is below threshold, walk the unit back to the bench and decide whether to bank the roll or push for one more attempt.

Mistakes That Drain the Crystal Pool

The most common crystal-wasting pattern is rerolling a unit that you will not actually use past wave 10, because the marginal DPS gain of a top trait on a short-run unit rarely justifies a crystal cost you could have spent on a longer-run carry. The second most common mistake is rerolling inside the Evolve room while a unit is locked into a specific evolution branch, because some evolution paths lock the trait in place and a spent crystal produces no change at all. Always reroll from the bench or from a free slot, and always confirm the unit's evolution state before paying.

Building a Reroll Strategy Around Your Team Comp

A trait is only as good as the unit it is attached to, which is why the anime vanguards best traits discussion is inseparable from team composition. Players who chase a Monarch roll on a unit they cannot deploy past wave 12 waste one of the rarest rolls in the game on a placement that will be retired before the trait's value compounds. A more sustainable strategy is to identify your two anchor units first, then funnel your crystal budget into those two slots until both anchor rolls land at Solar or higher.

Anchor Unit Priority

An anchor unit is the deployable you plan to keep on the field for 20 or more waves, and it should consume roughly 70% of your reroll budget. The remaining 30% should be reserved for situational units, such as a Marksman carry that you only deploy during boss waves or a Fortune farmer that you bench between runs. The anime vanguards tier list reference is the cleanest way to identify which units deserve anchor status in the current meta, and it should be the first thing you check before spending a single crystal.

Trait Synergy Stacking

Some traits amplify each other when applied across a full team, and the strongest known synergy pairs a Solar or Ethereal main carry with a Scholar support deployed behind it, because the Scholar XP boost accelerates the carry's evolution while the damage trait scales with every level gained. The second-strongest pair is a Monarch placement backed by a Fortune farmer on the bench, because the gold and gem income from Fortune funds the next reroll attempt while the Monarch unit clears waves on its own.

Long-Term Crystal Planning

A common rookie mistake is to spend every crystal the moment it lands in the inventory, which leaves you with no buffer when a real chase opportunity opens up. The discipline that separates mid-game players from late-game players is a simple bank rule: always keep at least 5 crystals in reserve, and only spend down to the reserve when a confirmed top-tier roll appears on a unit you have already committed to. The traits you should not chase on a tight budget are Deadeye and Monarch, because both have niche use cases that require specific team setups to fully exploit.

Anime Vanguards Trait Tier List Summary

For quick reference, here is a flat ranking of the 11 traits based on overall utility, damage contribution, and reroll priority. The tier list is meant as a planning aid rather than a rigid rule, and individual units may shift the value of a trait up or down by a full tier.

TierTraitsReroll Priority
SMonarch, Ethereal, BlitzNever reroll away
ASolar, Deadeye, MarksmanReroll only if the unit lacks the matching stat
BFortune, ScholarKeep on supports and farmers, reroll on carries
CRange, Swift, VigorReroll on anchors, keep on bench units

The single biggest takeaway from the table is that the anime vanguards trait reroll decision is more about the unit's role than the trait's absolute tier. A Vigor roll on your frontline tank is functionally equivalent to a Marksman roll on your backline carry, because both fit the role they are placed in. The mistake to avoid is treating the tier list as a global priority queue and rerolling every C-tier trait off every unit, which leaves you with a bench full of unmovable units that you cannot deploy.

Frequently Asked Questions

How many traits are in the anime vanguards trait list?

The standard pool contains 11 traits: Range, Swift, Vigor, Scholar, Marksman, Fortune, Blitz, Solar, Deadeye, Ethereal, and Monarch. Some events and patches have added hidden rolls into a separate Mythic pool, which is documented separately in the anime vanguards mythic trait reference.

Where do I reroll traits in Anime Vanguards?

Visit NPC Mandra, who stands just outside the Evolve room in the main hub. Each reroll costs one Trait Reroll Crystal, and the result is drawn from the full 11-trait pool regardless of the unit's base rarity.

Is the Monarch trait worth chasing?

The Monarch trait is the rarest roll at 0.1% and multiplies damage by 300% for a single placement, which makes it the single most powerful outcome in the game. Whether it is worth chasing depends on whether you have a unit you are willing to commit the entire early game to, because the trait is inert after the first placement and you cannot get its value back on a second deploy.

What is the best common trait to keep?

Vigor is the most consistently useful common trait because it adds HP that no other roll can substitute for, and a tank without Vigor will die in one or two extra hits on most early Infinity waves. Swift is a close second for damage carries that scale with attack speed.

Can I reroll the Ethereal trait if I do not want it?

Yes. Rerolling is never locked, so you can reroll Ethereal off a unit the same way you would reroll any common outcome. The cost is still 1 Trait Reroll Crystal per attempt, and the new roll is drawn from the same 11-trait pool without any pity timer or guarantee.